List of best- selling PC games. This video game- related list is an incomplete list, which may never be able to satisfy particular standards for completeness. It is frequently updated to include new information.
You can help by expanding it with reliably sourced entries. This is a list of PC games (including Microsoft Windows, Mac OS X, and Linux) that have sold or shipped at least one million copies. Subscription figures for massively multiplayer online games such as World of Warcraft or Lineage and number of accounts from free- to- play games such as Hearthstone: Heroes of Warcraft are not taken into account as they do not necessarily correspond to sales. PC games for Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least one million copies.
Title. Total copies sold. Sales breakdown. Franchise. Release date. Genre. Developer. Publisher. Minecraft. 21. 0 ! N/AMinecraft. 00. May 1. 7, 2. 00. 9[n 1]Sandbox, Survival game.
Game Selling Websites Uk
Mojang. Mojang, Microsoft. World of Warcraft. N/AWarcraft. 00. 00.
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History Print-based. The first magazine to cover the arcade game industry which is still in continuous publication is the subscription-only trade periodical, Play. Learn how to buy websites, sell websites, and build websites (the right way) with top tips for the experts on how to buy websites the right way. Get free.
Nov 2. 3, 2. 00. 4MMORPGBlizzard Entertainment. Blizzard Entertainment.
Diablo III1. 20 ! N/ADiablo. 00. 00.
May 1. 5, 2. 01. 2Action RPG, hack and slashdungeon crawl. Blizzard Entertainment. Activision Blizzard. Half- Life 2. 12.
N/AHalf- Life. 00. November 1. 6, 2.
First- person shooter. Valve Corporation. Valve Corporation (digital distribution)Sierra Entertainment (retail)Star. Craft. 11. 0 ! 1. N/AStar. Craft. 00.
March 3. 1, 1. 99. Real- time strategy. Blizzard Entertainment. Blizzard Entertainment. The Sims 3. 10. 0 ! N/AThe Sims. 00. 00. June 2, 2. 00. 9Simulation.
The Sims Studio. Electronic Arts. Half- Life. 09. 3 !
N/AHalf- Life. 00. November 1. 9, 1.
First- person shooter. Valve Corporation. Sierra Entertainment.
Guild Wars 2. 07. Free to Play Accounts)[1. Guild Wars. 00. 00.
August 2. 8, 2. 01. MMORPGArena. Net. NCsoft. Guild Wars. North America, Europe and Asia[1. Guild Wars. 00. 00. April 2. 8, 2. 00.
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- Bethesda Softworks[R] announced today that its blockbuster role-playing game, The Elder Scrolls[R] IV: Oblivion[TM], will be a launch title for the PLAYSTATION[R]3.
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- List of arcade video games; List of best-selling video games; List of best-selling video game franchises; List of highest-grossing arcade games; List of video games.
Competitive online RPGArena. Net. NCsoft. The Sims. N/AThe Sims. 00. 00. February 4, 2. 00. Simulation. Maxis.
Electronic Arts. Garry's Mod. Digital release. N/A0. December 2. 4, 2.
Sandbox. Facepunch Studios. Facepunch Studios. Myst. 06. 0 ! 6 million[1. N/AMyst. 00. 00. 00. September 2. 4, 1. Graphic adventure, puzzle.
Cyan. Br. Гёderbund. The Sims 2. 06. 0 ! N/AThe Sims. 00. 00. September 1. 4, 2. Simulation. Maxis. Electronic Arts. Star.
Craft II: Wings of Liberty. N/AStar. Craft. 00. July 2. 7, 2. 01. Real- time strategy. Blizzard Entertainment.
Activision Blizzard. Terraria. 06. 0 ! N/ATerraria. 00. 00.
May 1. 6, 2. 01. 1Action- adventure. Re- Logic. Re- Logic. Civilization V0. 58 ! N/ACivilization. 00. September 2. 1, 2.
Turn- based strategy, 4. XFiraxis Games. 2K Games & Aspyr. Riven. 04. 5 ! 4.
N/AMyst. 00. 00. 00. October 2. 9, 1. 99.
Graphic adventure. Cyan Worlds. Red Orb Entertainment. Diablo II0. 40 ! 4 million[2. N/ADiablo. 00. 00. June 2. 9, 2. 00.
Action RPG, hack and slash. Blizzard North. Blizzard Entertainment. Populous. 04. 0 !
N/APopulous. 00. 00. June 5, 1. 98. 9Real- time strategy, God game. Bullfrog Productions. Electronic Arts. Roller. Coaster Tycoon. 04. North America[2. 4][better source needed]Roller.
Coaster Tycoon. 00. March 3. 1, 1. 99.
Construction and management simulation. Chris Sawyer. Micro.
Prose Software. Warhammer 4. Dawn of War (including expansions)0. N/AWarhammer. 00. September 2. 0, 2. Real- time strategy.
Relic Entertainment. THQWhere in the World Is Carmen Sandiego? N/ACarmen Sandiego. June 1, 1. 98. 5Educational, strategy. Br. Гёderbund Software.
Br. Гёderbund Software. Doom 3. 03. 5 ! 3. N/ADoom. 00. 00. 00. August 3, 2. 00. 4First- person shooter, survival horrorid Software. Activision. Ever. Quest. 03. 5 ! 3. N/AEver. Quest. 00.
March 1. 6, 1. 99. MMORPGSony Online Entertainment. Sony Online Entertainment. Theme Park. 03. 5 ! N/ATheme Park. 00.
CMSBullfrog Productions. Electronic Arts. Age of Empires. N/AAge of Empires. October 1. 5, 1. 99.
Real- time strategy. Ensemble Studios. Microsoft. Civilization IV0. N/ACivilization. 00. October 2. 5, 2. 00. Turn- based strategy, 4.
XFiraxis Games. 2K Games & Aspyr. Command & Conquer.
N/ACommand & Conquer. August 3. 1, 1. 99. Real- time strategy.
Westwood Studios. Virgin Interactive. Electronic Arts (since 1. Command & Conquer: Red Alert. N/ACommand & Conquer. October 3. 1, 1. 99. Real- time strategy.
Westwood Studios. Virgin Interactive.
Crysis. 03. 0 ! 3 million[3. N/ACrysis. 00. 00. November 1. 3, 2. First- person shooter. Crytek Frankfurt.
Electronic Arts. Day. Z0. 30 ! 3 million[3.
N/AN/A0. 00. 00. 00. December 1. 6, 2. Survival horror. Bohemia Interactive. Bohemia Interactive. Warcraft III: Reign of Chaos. N/AWarcraft. 00. 00.
July 3, 2. 00. 2Real- time strategy. Blizzard Entertainment. Blizzard Entertainment (North America)Sierra Entertainment (Europe)Capcom (Japan)Counter- Strike: Condition Zero.
N/ACounter- Strike. March 2. 3, 2. 00. First- person shooter. Valve Corporation. Gearbox Software. Ritual Entertainment. Turtle Rock Studios.
Valve Corporation (digital distribution)Sierra Entertainment (retail)Doom. N/ADoom. 00. 00. 00. December 1. 0, 1.
First- person shooterid Softwareid Software. Magicka. 02. 8 ! 2. N/AN/A0. 00. 00. 00. January 2. 5, 2. 01. Action- adventure game.
Arrowhead Game Studios. Paradox Interactive.
Valve Corporation (digital distribution)Age of Empires III0. N/AAge of Empires. October 1. 8, 2. 00. Real- time strategy. Ensemble Studios. Microsoft. Anno 1.
N/AAnno. 00. 00. 00. March 2. 3, 2. 00. Real- time strategy, city- building game. Max Design. Sunflowers. Anno 1. 60. 20. 25 ! N/AAnno. 00. 00. 00. September 2. 4, 1.
Real- time strategy, city- building game. Max Design. Sunflowers. Cossacks II: Napoleonic Wars. N/ACossacks. 00. 00. April 1. 5, 2. 00. Real- time strategy. GSC Game World. CDV Software.
Diablo. 02. 5 ! 2. N/ADiablo. 00. 00. December 3. 1, 1. Action RPG, hack and slash, dark fantasy. Blizzard North. Blizzard Entertainment (North America)Ubisoft (Europe)Far Cry. N/AFar Cry. 00. 00. March 2. 3, 2. 00.
First- person shooter. Crytek. Ubisoft. Battlefield 1. N/ABattlefield. 00. September 1. 0, 2.
First- person shooter. DICEElectronic Arts.
The Witcher 2: Assassins of Kings. N/AThe Witcher. 00.
May 1. 7, 2. 01. 1Action RPG, hack and slash. CD Projekt REDCD Projekt (Poland)Atari, Inc (North America)Namco Bandai Games (Europe & Australia)Counter- Strike: Source. N/ACounter- Strike. November 1, 2. 00.
First- person shooter. Valve Corporation. Electronic Arts (retail)Valve Corporation (digital distribution)The Witcher. N/AThe Witcher. 00. October 2. 6, 2. 00.
Action RPG, hack and slash. CD Projekt REDAtari, Inc.
The 7th Guest. 02. N/AThe 7th Guest. April 2. 8, 1. 99. Interactive movie, puzzle adventure. Trilobyte. Virgin Interactive. Age of Empires II: The Age of Kings.
N/AAge of Empires. September 3. 0, 1. Real- time strategy. Ensemble Studios. Microsoft. The Binding of Isaac. N/AN/A0. 00. 00. 00.
September 2. 8, 2. Action- adventure, dungeon crawl, roguelike. Edmund Mc. Millen & Florian Himsl. Headup Games. Black & White. N/ABlack & White. March 2. 5, 2. 00.
Simulation, god game. Lionhead Studios. EA Games. Sold- Out Software.
Civilization III0. N/ACivilization. 00. October 3. 0, 2. 00.
Turn- based strategy. Firaxis Games. Infogrames.
Doom II: Hell on Earth. N/ADoom. 00. 00. 00.
September 3. 0, 1. First- person shooter, horrorid Software. GT Interactive. Euro Truck Simulator 2.
N/AEuro Trucks Simulator. October 1. 9, 2. 01. Simulation video game.
SCS Software. SCS Software. Grand Theft Auto V0. N/AGrand Theft Auto. April 1. 4, 2. 01.
Sandbox. Rockstar North. Rockstar Games. Mafia: The City of Lost Heaven. N/AMafia. 00. 00. August 2. 8, 2. 00.
Third- person shooter. Illusion Softworks. Gathering of Developers. Neverwinter Nights.
N/ANeverwinter Nights. June 1. 8, 2. 00. Role- playing game. Bio. Ware. Infogrames / Atari. Sim. City. 02. 0 ! N/ASim. City. 00.
March 5, 2. 01. 3Simulation. Electronic Arts. Electronic Arts.
Sim. City 4. 02. 0 ! N/ASim. City. 00. January 1. 4, 2. 00.
Simulation. Maxis. Electronic Arts (Windows)Aspyr Media (Mac OS X)Spore. N/ASpore. 00. 00. September 4, 2. 00. God Game. Simulation. Real- Time Strategy. Maxis. Electronic Arts.
Stronghold: Crusader. N/AStronghold. 00. July 3. 1, 2. 00.
Real- time strategy. Firefly Studios. Take- Two Interactive / Gathering of Developers. Warcraft II: Tides of Darkness.
N/AWarcraft. 00. 00. December 9, 1. 99. Real- time strategy. Blizzard Entertainment. Blizzard Entertainment.
Quake. 01. 8 ! 1. N/AQuake. 00. 00. June 2. 2, 1. 99.
First- person shooterid Software. GT Interactive. Sacred. N/ASacred. 00. 00. March 2. 3, 2. 00. Action RPGAscaron. Encore. Koch Media. Red Ant Enterprises.
Dungeon Siege. 01. N/ADungeon Siege. April 5, 2. 00. 2Role- playing game. Gas Powered Games.
Microsoft Game Studios. American Mc. Gee's Alice. N/AAlice. 00. 00. October 6, 2. 00. Action- adventure, platformer. Rogue Entertainment. Electronic Arts. Command & Conquer: Tiberian Sun.
N/ACommand & Conquer. August 2. 7, 1. 99.
Real- time strategy. Westwood Studios.
Electronic Arts. Crysis Warhead. N/ACrysis. 00. 00. September 1. 6, 2. First- person shooter.
Crytek Budapest. Electronic Arts. Duke Nukem 3. D0. N/ADuke Nukem. 00.
January 2. 9, 1. 99. First- person shooter. D Realms. GT Interactive Software.
Star Wars Galaxies. N/AStar Wars. 00. June 2. 6, 2. 00.
MMORPGSony Online Entertainment (North America)Electronic Arts (Japan)Lucas. Arts. Stronghold. N/AStronghold. 00. October 1. 9, 2. 00. Real- time strategy. Firefly Studios. Take- Two Interactive / Gathering of Developers.
Total Annihilation. N/ATotal Annihilation. September 3. 0, 1. Real- time strategy. Cavedog Entertainment. GT Interactive. Battlefield Vietnam.
N/ABattlefield. 00. March 1. 4, 2. 00. First- person shooter.
DICEElectronic Arts. Harry Potter and the Philosopher's Stone. US[6. 7]Harry Potter. November 1. 5, 2. Action- adventure, platformer.
Know. Wonder. Electronic Arts. The Legend of Sword and Fairy 5.
N/AThe Legend of Sword and Fairy. July 7, 2. 01. 1Role- playing game.
Softstar Technology (Beijing)Softstar Entertainment. Baiyou. Monopoly. N/AMonopoly. 00. 00.
September 3. 0, 1. Board game. Leisure Genius (1. Virgin Interactive (1.
Westwood Studios (1. Gremlin Interactive (1.
Video game journalism - Wikipedia, the free encyclopedia. Video game journalism is a branch of journalism concerned with the reporting and discussion of video games. It is typically based on a core reveal/preview/review cycle. There has been a recent[when?] growth in online publications and blogs. History[edit]Print- based[edit]The first magazine to cover the arcade game industry which is still in continuous publication is the subscription- only trade periodical, Play Meter magazine, which began publication in 1. Consumer- oriented video game journalism began during the golden age of arcade video games, soon after the success of 1. Space Invaders, leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines.[2] In North America, the first regular consumer- oriented column about video games, “Arcade Alley” in Video magazine, began in 1.
Bill Kunkel along with Arnie Katz and Joyce Worley.[3] Meanwhile, in Japan, video games began receiving coverage in personal computer and manga magazines from the late 1. Video game designer. Yuji Horii was a writer for one such video games column in Weekly Sh. ЕЌnen Jump magazine during the early 1. Another early newspaper column dedicated solely to video games was The Vid Kid by Rawson Stovall and syndicated nationally by Universal Press Syndicate. The weekly column ran from 1.
The first consumer- oriented print magazine dedicated solely to video gaming was Computer and Video Games, which premiered in the U. K. in November 1. This was two weeks ahead of the U. S. launch of the next oldest video gaming publication, Electronic Games magazine, founded by “Arcade Alley” writers Bill Kunkel and Arnie Katz.[3] As of 2. Famitsu, founded in 1.
Electronic Gaming Monthly, founded in 1. The video game crash of 1. Western video game magazines. Computer Gaming World, founded in 1. Gamasutra similarly noted that video game journalism had disappeared post- crash quoting Gail Tilden who ran Nintendo of America's PR at the time speaking about the NES's North American launch stating "I don't know that we got any coverage at that time that we didn't pay for"[7] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1. ASCII's LOGi. N, followed by several Soft. Bank publications and Kadokawa Shoten's Comptiq.
The first magazine dedicated to console games, or a specific video game console, was Tokuma Shoten's Family Computer Magazine, which began in 1. Nintendo's Family Computer (also known as Famicom or Nintendo Entertainment System). This magazine later spawned famous imitators such as Famitsu in 1.
Nintendo Power in 1. Web- based[edit]There are conflicting claims regarding which of the first two electronic video game magazines was the "first to be published regularly" online. Originally starting as a print fanzine in April 1. Game Zero magazine, claims to have launched a web page in November 1. April 1. 99. 5. Game Zero's web site was based upon a printed bi- monthly magazine based in Central Ohio with a circulation of 1.
CD- ROM based magazine with a circulation of 1. The website was updated weekly during its active period from 1. Another publication, Intelligent Gamer Online ("IG Online") debuted a complete web site in April 1. Intelligent Gamer had been publishing online for years prior to the popularization of the web, originally having been based upon a downloadable "Intelligent Gamer" publication developed by Joe Barlow and Jeremy Horwitz in 1. This evolved further under Horwitz and Usenet- based publisher Anthony Shubert[1.
Intelligent Gamer Online" interactive online mini- sites for America Online (AOL) and the Los Angeles Times' Times. Link/Prodigy online services in late 1. At the time, it was called "the first national videogame magazine found only online."[1. Game Zero Magazine ceased active publication at the end of 1. Efforts by Horwitz and Shubert, backed by a strong library of built up web content eventually allowed IG Online to be acquired by Sendai Publishing and Ziff Davis Media, the publishers of then- leading United States print publication Electronic Gaming Monthly who transformed the publication into a separate print property in February 1. New media[edit]Future Publishing exemplifies the old media's decline in the games sector.
In 2. 00. 3 the group saw multi- million GBP profits and strong growth,[1. Then, in late November 2. £4. 9 million ($9. USD) and the sale—in order to reduce its level of bank debt—of Italian subsidiary Future Media Italy.[2. In mid- 2. 00. 6 Eurogamer's business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them.[2.
This then combined with the move away from mass media outlets towards niche experts to create a growing market for bespoke games writing. This gaming coverage, rather than trying to be objective, acknowledges that it is written from a certain perspective. Some outlets, Game People's social media for example, even use this bias as a unique selling point of their content. Independent[edit]While self- made print fanzines about games have been around since the advent of the first home consoles, it was the inclusion of the internet in the lives of most gamers that gave independent writers a real voice in video game journalism.
At first ignored by most major game publishers, it was not until the communities developed an influential and dedicated readership, and increasingly produced professional (or near- professional) writing that the sites gained the attention of these larger companies. Independent video game websites are generally non- profit, with any revenue going back towards hosting costs and, occasionally, paying its writers. As their name suggests, they are not affiliated with any companies or studios, though bias is inherent in the unregulated model to which they subscribe. While many independent sites take the form of blogs (the vast majority in fact, depending on how low down the ladder you look), the 'user- submitted' model, where readers write stories that are moderated by an editorial team, is also popular.
In recent times some of the larger independent sites have begun to be bought up by larger media companies, most often Ziff Davis Media, who now own a string of independent sites. In 2. 01. 3- 2. 01. IGN and Game. Spot announced significant layoffs. These blamed at least in part to competition from reviews on sites like You. Tube and Twitch.[2.
The rise of reviews on video- oriented sites[edit]According to a 2. Mike Rose in Gamasutra: "The publicity someone like Total. Biscuit .. can bring you compared to mainstay consumer websites like IGN, Game.
Spot and Game Informer is becoming increasingly significant. A year ago, I would have advised any developer to get in touch with as many press outlets as possible, as soon as possible. I still advise this now, but with the following caveat: You're doing so to get the attention of You.
Tubers." Rose interviewed several game developers and publishers and concluded that the importance of popular You. Tube coverage was most pronounced for indie games, dwarfing that of the dedicated gaming publications.[2. David Auerbach wrote in Slate that the influence of the video games press is waning. Game companies and developers are now reaching out directly to quasi- amateur enthusiasts as a better way to build their brands, both because the gamers are more influential than the gaming journalists, and because these enthusiasts have far better relationships with their audiences than gaming journalists do.
Nintendo has already been shutting out the video game press for years." He concluded that gaming journalists' audience, gamers, is leaving them for video- oriented review sites.[2. Journalism in the computer and video game media industry has been a subject of debate since at least 2. Conflicts of interest and pressure from game publishers[edit]Publications reviewing a game often receive advertising revenue and entertainment from the game's publishers, which can lead to perceived conflicts of interest.[2. Reviews by 'official' platform- specific magazines such as Nintendo Power, Official Play.
Station Magazine or the Official Xbox Magazine typically have direct financial ties to their respective platform holders.[citation needed]In 2. The 3. DO Company's president sent an email to Game. Pro threatening to reduce their advertising spend following a negative review.[2. In 2. 00. 7, Jeff Gerstmann was fired from Gamespot after posting a review that was deemed too negative by its publisher, which also advertised heavily on the website.[2. Due to non- disclosure agreements, Gerstmann was not able to talk about the topic publicly until 2. In a 2. 01. 2 article for Eurogamer, Robert Florence criticised the relationship between the video games press and publishers, characterising it as "almost indistinguishable from PR", and questioned the integrity of a games journalist, Lauren Wainwright.[2. In the controversy that followed, dubbed "Doritogate", the threat of legal action—the result of broad libel laws in the UK—caused Eurogamer to self- censor.[3.
Florence was forced to amend his article, and he consequently retired from games journalism.[2. According to a July 2.
Mike Rose in Gamasutra, approximately a quarter of high profile You. Tube gaming channels receive pay from the game publishers or developers for their coverage, especially those in the form of Let's Play videos.[3. During the Gamergate controversy that started in August 2. Destructoid and The Escapist gaming websites tightened their disclosure and conflict of interest policies.[3.
Kotaku editor- in- chief Stephen Totilo said writers were no longer allowed to donate to Patreon campaigns of developers.[3.